Intel is said to have requested access from semiconductor firm Advanced Micro Devices (AMD) to its Mantle technology, which is a graphics API that promises to transform the game development.
AMD had launched its low-level Mantle API technology last year as an alternative to Direct3D and OpenGL, which is said to reduce CPU workload by giving developers a way to talk to the GPU directly with much less translation.
Games running on Mantle API technology said to offer significant performance gains in terms of frame rate compared to DirectX.
AMD gaming scientist Richard Huddy told PC World: "I know that Intel have approached us for access to the Mantle interfaces, et cetera.
"And right now, we've said, give us a month or two, this is a closed beta, and we'll go into the 1.0 [public release] phase sometime this year, which is less than five months if you count forward from June.
"They have asked for access, and we will give it to them when we open this up, and we'll give it to anyone who wants to participate in this."
A spokesperson told PC World: "We have publicly asked them to share the spec with us several times as part of examination of potential ways to improve APIs and increase efficiencies."
However, the company said it is committed to open standards like Microsoft's DirectX API.
"At this point, though, we believe that DirectX 12 and ongoing work with other industry bodies and OS vendors will address the issues that game developers have noted," the spokesperson said.
Intel is also reportedly collaborating with Khronos Group and with Microsoft to make future APIs compatible with wider range of graphics hardware.
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