1. The Mystery of Athena – NVIDIA
Following the theme of making learning fun for children, NVIDIA has been working on a customisable educational video game for children. The pupil controls an avatar using the tablet’s touchscreen, exploring a picturesque 3D coastal landscape based on the south of France.
The educational element comes when you interact with other characters in the world: they offer multiple-choice quizzes that the pupil can complete to gain rewards and points. These quizzes can be customised by the teachers to reflect their curriculum.
2. Galaxy Tab 4 Education – Samsung
With the education technology market booming, it would be a surprise if some of the big players in the devices market weren’t getting involved. Samsung have produced a tablet that caters especially to the needs of classrooms, called the Galaxy Tab 4 Education.
The device integrates Google Play for Education, which provides access to a host of approved teaching content. It has high-performance specifications, running Android 4.4 Kit Kat and hosts both front and rear-facing cameras. The system runs dual-band wi-fi to maximise the number of potential users.
3. Maths in Motion – Jaguar and Toshiba
Maths in Motion, a joint initiative by Jaguar and Toshiba, encourages children to learn maths through a fun and original challenge: building an F1 racer. Open to schools around the world, pupils must use maths skills including geometry and algebra to design and build their own racing car.
The best cars from around the world then compete in a race to see which group of children has done the best job. A national final will be held at the Heritage Motor Centre, Gaydon, Warwickshire, on 24th June 2015.
4. Initio – TTS
The new National Curriculum, announced in September 2014, placed a high degree of emphasis on the new subject of computing. Tapping into this trend, Initio from TTS is a robot that can be assembled and programmed by the students themselves.
The robot features Raspberry Pi, the credit card-sized single-board computer developed to help teach basic computer science in schools. Students can design their own programme and try it out on Initio, interacting wirelessly through Wi-Fi or by loading the programme directly using a USB.
5. ExamPen – Scanning Pens
Approved by The Joint Council for Qualifications to be used in exams, this handy orange pen helps students with difficulties such as dyslexia to read and understand questions.
The scanning technology instantly comprehends written text, displaying it on a larger L.E.D. screen and reading it aloud to the student through a built-in speaker or discreetly through headphones (meaning it can be used in an exam hall with other students). The device has already been deployed in Luckley House School and Blundell’s School.